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AISmoothShadingStyle.hGo to the documentation of this file.00001 /************************************************************************* 00002 * 00003 * ADOBE CONFIDENTIAL 00004 * 00005 * Copyright 2018 Adobe 00006 * 00007 * All Rights Reserved. 00008 * 00009 * NOTICE: Adobe permits you to use, modify, and distribute this file in 00010 * accordance with the terms of the Adobe license agreement accompanying 00011 * it. If you have received this file from a source other than Adobe, 00012 * then your use, modification, or distribution of it requires the prior 00013 * written permission of Adobe. 00014 * 00015 **************************************************************************/ 00016 00017 #pragma once 00018 00019 #include "AITypes.h" 00020 #include "AIPath.h" 00021 #include "AIPathStyle.h" 00022 #include "AIArtStyle.h" 00023 #include "IAIAutoBuffer.h" 00024 #include "IAILiteralString.h" 00025 00026 #include "AIHeaderBegin.h" 00027 00028 struct AIColorPoint 00029 { 00030 AIFillStyle fillStyle; 00031 AIBoolean isFillPoint; 00032 AIRealPoint position; 00033 AIReal strength; 00034 AIReal opacity; 00035 }; 00036 00037 struct AIColorSegment 00038 { 00039 AIFillStyle fillStyle; 00040 AIPathSegment segment; 00041 AIReal opacity; 00042 }; 00043 00044 struct AIColorCurve 00045 { 00046 ai::AutoBuffer<AIColorSegment> segments; 00047 AIBoolean closed; 00048 }; 00049 00050 struct AISmoothShadingStyle 00051 { 00052 ai::AutoBuffer<AIColorPoint> colorPoints; 00053 00054 ai::AutoBuffer<AIColorCurve> colorCurves; 00055 00057 ai::UnicodeString name; 00058 00059 AISmoothShadingStyle() = default; 00060 AISmoothShadingStyle (AISmoothShadingStyle&&) = default; // Move constructor 00061 00062 AISmoothShadingStyle (const AISmoothShadingStyle&) = default; //copy constructor 00063 00064 AISmoothShadingStyle& operator= (const AISmoothShadingStyle& rhs) 00065 { 00066 if ( this != &rhs ) 00067 { 00068 colorPoints = rhs.colorPoints; 00069 colorCurves = rhs.colorCurves; 00070 name = rhs.name; 00071 } 00072 return *this; 00073 } 00074 }; 00075 00076 typedef struct AISmoothShadingStyle* AISmoothShadingStylePtr; 00077 00078 /******************************************************************************* 00079 ** 00080 ** Constants 00081 ** 00082 *******************************************************************************/ 00083 00084 #define kAISmoothShadingStyleSuite "AI Smooth Shading Style Suite" 00085 #define kAISmoothShadingStyleSuiteVersion1 AIAPI_VERSION(1) 00086 #define kAISmoothShadingStyleSuiteVersion kAISmoothShadingStyleSuiteVersion1 00087 #define kAISmoothShadingStyleVersion kAISmoothShadingStyleSuiteVersion 00088 00089 /******************************************************************************* 00090 ** 00091 ** Suite 00092 ** 00093 ********************************************************************************/ 00101 struct AISmoothShadingStyleSuite { 00102 00106 AIAPI AIBoolean (*IsFocusSmoothShading) (AIArtStyleHandle inArtStyle); 00107 00114 AIAPI void(*ArtHasFocusSmoothShading) (AIArtHandle inArt, AIBoolean& containsSmoothShading, AIBoolean& isVisible); 00115 00120 AIAPI AIBoolean (*CompareFocusSmoothFill )(AIArtStyleHandle inArtStyle1, AIArtStyleHandle inArtStyle2); 00121 00126 AIAPI AIBoolean (*Compare) (const AISmoothShadingStyle& inSmoothShading1, const AISmoothShadingStyle& inSmoothShading2); 00127 00131 AIAPI AIBoolean (*ContainsSmoothShading) (AIArtStyleHandle inArtStyle); 00132 00137 AIAPI AIBoolean (*ArtContainsSmoothShading) (AIArtHandle inArt); 00138 00144 AIAPI AIBoolean (*GetFocusSmoothShadingStyle)(AIArtStyleHandle artStyle, AISmoothShadingStyle &outSmoothStyle); 00145 00146 }; 00147 00148 #include "AIHeaderEnd.h" |
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