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AIPathStyle Struct Reference

Describes how to paint the fill and stroke of a path. More...

#include <AIPathStyle.h>

List of all members.

Public Member Functions

void Init ()

Public Attributes

AIBoolean fillPaint
 Whether or not to fill the path.
AIBoolean strokePaint
 Whether or not to stroke the path.
struct AIFillStyle fill
 Fill style, if fillPaint is true.
struct AIStrokeStyle stroke
 Stroke style, if strokePaint is true.
AIBoolean clip
AIBoolean lockClip
AIBoolean evenodd
 When true, use the even-odd rule to determine path insideness.
AIReal resolution
 Path's resolution.

Detailed Description

Describes how to paint the fill and stroke of a path.

  • A full style completely specifies the paint information.
  • A partial style can specify a subset of the painting information. It can be used to represent the common paint attributes of a selection, for instance, or to modify a subset of attributes without affecting the others. In this case the path style is paired with a style map, an AIPathStyleMap specifying the subset of attributes that have valid values.

Be careful not to pass partial styles to functions that require full styles; unspecified fields can contain invalid values.


Member Function Documentation

void AIPathStyle::Init (  )  [inline]

Member Data Documentation

Deprecated:
. Use AIArtSuite::SetArtUserAttr(). Whether or not to use this as a clipping path

Referenced by Init().

When true, use the even-odd rule to determine path insideness.

Referenced by Init().

Fill style, if fillPaint is true.

Referenced by Init(), and ai::Dictionary::Test().

Whether or not to fill the path.

Referenced by Init().

Deprecated:
. Use AIArtSuite::SetArtUserAttr(). Whether or not to lock the clipping path

Referenced by Init().

Path's resolution.

Referenced by Init().

Stroke style, if strokePaint is true.

Referenced by Init(), and ai::Dictionary::Test().

Whether or not to stroke the path.

Referenced by Init().


The documentation for this struct was generated from the following file:


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