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AITile Struct ReferenceA tile, which describes local storage for copying image data to and from. More...
Detailed DescriptionA tile, which describes local storage for copying image data to and from. Use with Member Function Documentation
References bounds, channelInterleave, colBytes, data, AISlice::Init(), planeBytes, and rowBytes. Member Data DocumentationThe slice that defines the tile (a subset of the pixel map to be copied in one iteration), a rectangular area plus depth information that controls how interleaving occurs. See Channel Interleaving. Referenced by Init().
Together with the slice information, this array specifies how to change the order of bytes making up a pixel when transferring between a raster art object and the tile data. See Channel Interleaving. Referenced by Init().
The number of bytes used to specify a single pixel. For a raw RGB pixel, for example, it is 3. Referenced by Init().
A pointer to the memory containing the local copy of the pixels. Can be a generic block of memory or a platform-specific data structure. Must be allocated by the plug-in. Referenced by Init().
When 0, the tile receives all color data for a single pixel together.
Referenced by Init().
The number of bytes in a row of pixel data. Referenced by Init(). The documentation for this struct was generated from the following file: |
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